
( Tchia is inspired by the Awaceb co-founders’ homeland of New Caledonia, which is a small archipelago in the Pacific, where these languages are spoken. Throughout the game, characters meet - often around a campfire - to sing and play instruments in English, French, and indigenous Kanak languages like Drehu. Music is used as a narrative tool, forging connections between characters Tchia encounters along her journey. Tchia’s lightness comes also from music, an element just as important as the shapeshifting mechanic. Of course, that could never happen to Tchia, because then there would be no quest. But as she’s leaving, another person comes in and pulls a ticket - it’s visitor number 1,000, and as a prize, he’s sent up to see the leader without any fetch quest. She fills out loads of paperwork before embarking on a quest for items far, far into the island. The mechanic might have felt forced in a game that took itself too seriously, but Tchia deftly pokes fun at itself, and video games in general, without ever crossing into true self-deprecation There’s one moment where Tchia has to take a ticket and fill out forms to see the world’s leader, as if she were at the DMV. With a premise like Tchia’s, where you can do something as absurd as transform into a mobile wrench, that humor is important. It’s silly and amusing, a small moment of levity that Tchia brings to what is sometimes a dark story. Being a rock is also handy for knocking down coconuts and for flinging at enemies. I started playing a game where I had Tchia jump from rock to rock as far as I could go.
#LITMAN TCHIA CRACK#
Hear me out: Rocks are one of the faster ways to travel, and they mitigate fall damage - a rock won’t crack from a plunge from too great a height, like Tchia will. Ironically, my favorite thing to transform into is a rock. It felt fresh enough to keep me interested even in some of Tchia’s more remote places, where the islands can feel a bit empty. The search for all these different animals, and the ensuing experimentation, complements the exploration. It’s nothing major - stags can sprint, sharks can bite, and seagulls can poop. Each animal feels different in a locomotive sense, but most also have a unique “ability” of sorts. I spent a lot of time wandering, looking for different animals to become. Take some time to look around.Ģ3 indie games to look forward to in 2023 (Quests and pinned spots are marked on a compass you can put on the screen, too, making navigation much easier if potentially wandering off isn’t your bag.) Tchia’s map reinforces the game’s focus on exploration don’t run straight from task to task. There’s a single-button function that gives an estimate of your location, with Tchia pulling back to take the whole nation into consideration before circling a larger spot on the map. As Tchia, you must seek out landmarks to fully grasp your geolocation. Tchia doesn’t have a map in the traditional sense instead, it’s a digital version of a paper map, still a little crumpled from being in the bottom of a backpack. Tchia’s variety and fluidity of movement, experimentation, and exploration make the game a true delight.

In turn, it transforms Tchia from an adventure heavily reminiscent of The Legend of Zelda into something new and beautiful. It’s a mechanic that’s implemented with expert care, despite the sheer number of things Tchia can transform into.

Quickly, Tchia learns of a special power she was born with: the ability to shapeshift into animals and objects in her immediate environment. This means navigating far away from her home island and seeking out new lands, rich with lush biomes - everything from red, dusty plains and rusty city buildings to overgrown bamboo forests and wandering rivers. She’s no misbehaving child, but she’s a courageous adventurer as she eagerly sets out to seek out the world’s ruler, Meavora, who’s captured and imprisoned her father. We’re quickly pulled into the story of the titular Tchia and her childhood world.

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#LITMAN TCHIA TV#
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